You now have access to Retribution, a central hub world. Similar to the previous COD’s, Infinite Warfare stylizes as an FPS game and introduces a new setting which is outer space.
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Fix for N31L’s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row.Fix for players being able to repair a window from too far away and avoid being attacked.Add the soul key progression to the front end.Fix for players being able to jump+sprint down the slide.Make sure the Brute zombie doesn’t decide to grab/kill zombies who are marked for a challenge.Allow clowns to be part of the “kill marked” challenges.Fix for seeing player outlines when they are playing emulated arcade games.Fix for the croc mouth (sometimes it wouldn’t return to its original height).Fixes for certain cards with the Alien Fight.Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie.Fix for pap zappers not having camo after putting back on the standee.Fix for pap zappers having no ammo after you pick them back up off the standee.Added ability to see the chosen Rig and mini combat record of others players in a lobby.Adjustment to the Warden Killstreak on Breakout.Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know.CWL – adjustments to recipe for correct Payloud charge and score rates.Better win conditions that will prevent draws in Reinforce.Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA.Fixed a bug where bots wouldn’t pick up crates in Drop Zone.Fix for one extra frame of latency that was appearing in the muzzle flashes.Enlarged the collision shape on cosmetics to prevent clipping with various weapons.DMR-1 – Epic- No longer supports the Variable Zoom Scope.Fixed the collision of the strap on the Karma from glitching through the other side of the gun.Fix for previews of Mission Team emblems when they were still locked.Adjusted a Frontline spawn point on Riot due to intersection geometry.Fixed accessory collision on the R.A.W.Adjusted points for score per bomb plant.Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled.Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD.Fix for Synaptic death going through the ground.Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress.Adjusted the challenge for killing players in the air just a tinnnny bit more lenient.Adjusted a challenge to correctly reference Propulsion rather than Rushdown.Removal of Taunts that weren’t supposed to be unlocked.Map exploits (we know some of you are reporting one on Genesis we’re working on it).Removing CTF Flags in Winner’s Circle adjusted session state change for games where there’s no kill cam.